Linggo, Agosto 9, 2015

History of Educational Technology and ICT Revolution

Florrie Jane M. Suralta                                                                                                         BSEd- GS4
Educational Technology 2                                                                                                     MW 3-5 pm


History of Educational Technology and the ICT Revolution

 CONTENT- First revolution was said to be comprised of films, radio, television and satellite broadcasting, while the second to comprise telecommunications and microcomputers in mathematics instruction (Paisley, 1985). The integration of telecommunications and microelectronic technology in computing was termed a “third revolution” and came to be what is called Information Technology (IT). The current trend in ICT has brought a phenomenon which can be termed a “fourth revolution” in IT. The first revolution was mainly dominated by ‘paper and pencil’ way of instruction and delivery of knowledge relied more on the teacher. The second revolution can well be described when “new” or “modern” mathematics was introduced in many countries of the world. It was during this time that calculators and computers were also integrated in mathematics instruction. The third revolution was said to promise not only a more productive person, a problem- solver and a life-long learner, but also a better informed, rational and participative citizen. The current “fourth revolution” in ICT has a globalization component force that has replaced other revolutions and accelerated its influence worldwide.


EXPERIENCE- The revolution of ICT and the application of it in education is a great help to the school as well as to the students because it makes the teaching- learning active and made the lessons easier to understand to students through showing video clips or pictures. Educational Technology also helped to develop skills of the students by creating web pages, posting the activities in social media, creating and producing multimedia projects such as short film, poster, comic strips, etc.

REFLECTION- ICT Revolution had a great impact to education and led to the development of educational technology. As teachers, we should also use technology in instruction because in that way, our students will participate. They got bore when we do lecture in the class. What they like is more activities and hands- on.

APPLICATION- As future teachers, we should:

Ø  Provide activities with the use of computers.
Ø  Implement the learner- centered approach and act as facilitators.
Ø  Give the students multimedia projects.


Reference:

(August 9, 2015)

Lesson 9: Computers as Information and Technology

Florrie Jane M. Suralta                                BSEd- GS4
Educational Technology 2                               MW 3-5 pm

 
Lesson 9: Computers as Information and Communication Technology


CONTENT- The rise of computer was recognized as the third revolution in education.The first invention is the printing press. Second is the introduction of libraries, and third, the invention of computers thus, emerging the computer technology in education. Computer technology help the school improve its medium of instruction. Computer Assisted Instruction was introduced with individualized learning. The CAI includes realism and drill exercises that uses color, music and animation. Information Age is so dynamic that during 21st century, computer technology in education evolved and now was called Information and Communication Technology (ICT). Personal computer has two major functions; as communication media such as E- mail, blog sites, News services, Chat rooms. And as audiovisual media such as power point presentation, photos, charts, CD, VCD Player, Educational websites. Instructional media consist of audio-visual aids that enhance teaching- learning process, while educational communication media consist of print, film radio or television as means of communication. Personal computer has programs that are installed readily. It includes Microsoft office, power point, excel, Internet explorer, yahoo or google, Adobe reader, MSN, Windows media player, Cyberlink power and Game House.

EXPERIENCE- Computers are evolving fast. In our daily activities in school, personal computers are really being used. It become a ,part of our lives. Even in communication, it becomes faster and easier to contact or connect with people even in other countries. The evolution of computers also help us in understanding deeper our lessons and when we find or search information, it become easier through internet.

REFLECTION- Our next generation learners are more advanced with using personal computers and more knowledgeable in terms of using the programs. That is why we must also be able to master in using the new technologies, specially the computers because we are the one to teach our students and not the other way around. Although there are some instances that they knew those things and we didn’t. That is why we have to tutor ourselves to learn the things we think we are not capable of handling.

APPLICATION- If we are not yet that knowledgeable and skilled in using computers, we should attend seminars, workshops, and tutorials for us to be able to teach well to the digital learners. We must be many times ahead of them.

Lesson 8: Higher Thinking Skills Through IT- Based Projects

Florrie Jane M. Suralta                                                                                                           BSEd- GS4
Educational Technology 2                                                                                                      MW 3-5

Lesson 8: Higher Thinking Skills Through IT- Based Projects

CONTENT- Developing higher order thinking skills of students may not be that easy. Here are the four IT- Based Projects that could help in developing that certain skills. But it doesn’t mean that these four projects caters all the thinking skills. These skills represents the constructivist approach to instruction. First is the Resource- based Projects. Students find the information and the facts they needed, teachers act only as facilitators. The inquiry- based or discovery approach is highlighted. Students learn to cooperate with other members. The process is more important than the product. Second is the Simple Creations. Students can create software materials, but there are also available materials such as creative writer, Kidwork deluxe that they can use. As an outcome, students become creative. Creativity combines the three skills or abilities; analyzing, synthesizing and promoting.For the students to develop creativity, there are five key tasks that should be done; defining the tasks, brainstorming, judging ideas, to act, and adopting flexibility. Third is the Guided Hypermedia. Self- made multimedia projects can be approached in two ways; as instructive tool, such as power point presentation, and as a communication tool such as doing multimedia presentation ( video clips, photos, interviews, etc.). Fourth is the Web- Based projects. Teachers can make an activity in which students will post it.

EXPERIENCE- With the new technology, it is really evident that even in Education it is being applied. For instance, we use the MS Paint to draw cartoon characters, posting our activities in blog spot or in Edmodo, we made power point presentations in topics given to us and discuss it. Indeed, those projects helped us a lot because we are able to develop creativity and also cooperating with other students during brainstorming for ideas so that we can produce or create the activity assigned to us.

REFLECTION- Digital learners are so much engage with the technology that using traditional method to them will not be suitable anymore. As teachers, we must know our role for effective learning of our students. In order to achieve this goal, we must be knowledgeable with how to use products of modern technology. We must be equipped with the knowledge and skills that we need as teachers, for us to develop the critical thinking or higher order thinking skills of students with the aid of technology.

APPPLICATION- Today, schools are engaging in learner- centered approach. So as future teachers, we should engage our students with more activity to assess their understanding of the lessons presented. Provide group projects such as the IT- Based projects for them to develop higher thinking skills.

Lesson 7: Evaluation of Technology Learning

Florrie Jane M. Suralta                                                                                     BSEd- GS4
Educational Technology 2                                                                                MW 3-5 pm

Lesson 7: Evaluation of Technology Learning

CONTENT- The traditional world was now changing into a digital one. Because of this, assessment should conform or cope up with the new literacy of the 21st century and not anymore to the literacy of the past century. The evaluation must be based on the assessment of skills and knowledge that would help students to function effectively, productively and globally competitive individuals. The use of standardized paper- pencil test would not be enough to assess students learning. The learning of students should be evaluated through the basic skills or fluency such as media, solution, information, collaboration, creative fluency and digital citizenship. Mass Amateurization consists of students’ outputs. This will measure the knowledge and skills of students in terms publishing, visual creation, audio- video recording, internet website postings and multimedia productions.
EXPERIENCE- During in primary and secondary level, our teacher used traditional assessment such as quizzes and periodical exams. But now in tertiary level, we shifted to digital world. For example, in our English subject,our teacher grouped us and let us come up with research papers and present it in the class. In that way, we had developed information and media fluency. In our IT and EdTech subjects, we’ve developed creative and media fluency by researching topics, creating cartoons using the MS Paint, making power point presentation. These serves as evidences that we are already in a digital world.
REFLECTION- As future teachers, it is important that we would know how to assess our students. They are the 21st century learners and are at the digital world. For us to be able to assess fully their learning, we should use performance based or output based activities and projects and not the traditional assessment which is the paper- pencil test. We should be knowledgeable enough with the subject matter we are going to teach and also the skills so that we would be able to become efficient teachers for the 21st century learners.

APPLICATION- In assessing the students’ learning, we should not just limit on using paper- pencil test because it is not sufficient; it cannot assess all areas of learning of students. The following are the things that we should remember when assessing student’s learning.
Ø  Make use of output or product based activities as one way to assess students’ learning.
Ø  Involve or integrate the multimedia in the class or as assessment tool.
Ø  As future teachers, we should set goals or objectives that would lead to the development of skills of our students.
Ø  In assessing them, we must also make sure that they had a meaningful learning because when there is fun while learning, the knowledge will stay in their hearts and will not be forgotten.



Lesson 6: Developing Basic Digital Skills

Florrie Jane M. Suralta                                                                                                         BSEd- GS4
Educational Technology 2                                                                                                   MW 3-5 pm

Lesson 6: Developing Basic Digital Skills

CONTENT- Teachers need to know what are the basic knowledge, skills and values that needs to be developed by technology learners. These literacy or fluency skills complements the 3Rs and not replacing it. These are the six fluency skills. First is the solution fluency in which students would be able to define the problem, design the the solution, do the work and report the result. Second is the information fluency which helps students access information through internet and other resources. Also to retrieve the gathered information and to reflect and rewrite the information. Third is the collaboration fluency where teamwork with other students in other places is possible through virtual community. Students learn to cooperate well with others because of virtual communication or interaction, thus bridging the distance between them. Fourth is media fluency. This will develop the analytic skills and creativity of students because this fluency involves the publication of works of students in social media. Fifth is the creativity fluency. When students do their written projects, they can design it including the font, color, lay out and other elements, thus developing their creativity. Lastly, the digital ethics in which digital learners are guided by principles in how to use technology that would not cause harm to other people. These fluency will lead to the development of student’s higher cognitive skills.

EXPERIENCE- Now in tertiary level, we are developing those basic digital skills. In making power point presentation for our reports in different subject area, we developed creativity fluency. We also made written reports or summary of the lessons discussed and post it in social media such as in blog spot and developing the media fluency. When we had assignments we research it in internet and get the concept of it thus, developing the information fluency.

REFLECTION- As future teachers, it is important that we knew already the basic digital skills that needs to be developed by our students someday. The new learners for the next generation are more interested when technology is applied. So it is crucial that in our teaching strategies, it should be aided with technology for our students not only to stay focused but also for them to develop fluency skills. Students learn more when they are included in the activity so it is important that we should develop the active teaching - learning process through being student- centered.

APPLICATION- As future teachers, we must:


Ø  Apply inquiry- based approach. We can give students with activities or problems that they are going to solve.
Ø  Aim that our students will develop those fluency skills.
Ø  Let them make reflection papers about the subject matter and post it in the social media.
Ø  Provide them project- based multimedia at the end of the school year.
Give them research activities about some current issues and produce reaction paper or any research articles related to the subject matter.

Lesson 5: Preferences of the Technology Generation

Florrie Jane M. Suralta                                    BSEd- GS4
Educational Technology 2                                   MW 3-5 pm

Lesson 5: Preferences of the Technology Generation

CONTENT- There is a generation gap between the old and young generations in terms of their hobbies, likes or interest. Also in education there is a gap. The following are the differences between young and old generations in educational system. First, the Single and Multi- track activity patterns. Old generation has slow and single track patterns of activities while new generations are more on the mullti- track patterns of activities with the use of technology. They are more on searching for videos, downloading, phone texts or online chatting, and others. Second is Text vs. Visuals. Before,the preferences for learning or source of information were books and they uses card catalogue for searching books and signing up to borrow or loan out books, while digital generation are more advanced and more on visual learning. Third is Linear vs. Hypermedia. Old generation learn in a sequential manner and obtain information in a linear and logical order. This made them more logical, focused and reflective thinkers, while new generations access information through computers in a random manner thus, they were not able to develop those skills. Fourth is Independent vs. Social learners. Traditional education system prioritize independent learning, while new generation learners work or perform activities by group, thus developing their interpersonal intelligence. Fifth is Learning to do vs. Learning to pass the test. Before, teachers teach students for them to pass the test and even though they do not like or are not interested with the topics, they have to study to pass the exam. While today, teachers teach for students to acquire skills they need in the future. Sixth, Rote memory vs. Fun learning. Teachers deliver the information base on the subject matter. While now, digital learners make their learning fun and through this, they were able to have meaningful learning. Lastly, Delayed rewards vs. Instant gratification. Before, the rewarding system consists of grades, medal, certificates and honor and were usually given at the end of the school year or every after periodical exams. While digital learners experience immediate gratification through scores from games, from email chats and others. Teachers need to connect with the new generation learners to bridge the gap.

EXPERIENCE- In the traditional education system, I’ve experienced it during elementary years. Our teacher would just write our lessons in the board and let us copy then she will discuss and we will have our exams. We merely memorize what we had copied in our notes but does not internalize the real meaning of our lesson. When we had assignments, we rely solely on books because computers are not available. But during in secondary level, some of our teachers gave us activities that needs the use of internet. When there are activities, we are grouped and assign the tasks to each members. Activities like research papers or role playing with the aid of multimedia.

REFLECTION- As future teachers, we do want our students to have meaningful learning and acquire not only the knowledge but also the skills in which they will need in the future. It is important to integrate multimedia when we teach because students learn more when they see pictures or video clips about the topic discussed. In giving activities, we should put in our mind that students would enjoy making the activity, cooperate with each other and use their skills in manipulating multimedia products. We should implement output- based projects as assessment for their learning and not merely pencil and paper test.

APPLICATION- When we are already in the field of teaching, we should:

Ø  Apply technology in teaching the lessons.
Ø  Provide activities that would make use of the audiovisuals and multimedia.
Ø  Use multimedia project- based as output of students.
Ø  Cope up or be with the learning styles of the students. Use teaching methods or strategies that would cater their intelligence and their interests.